Sea Beast

Sea Beast

Sea Beast

Visually striking animated short—crafted remotely in Unity during lockdown.

Visually striking animated short—crafted remotely in Unity during lockdown.

Visually striking animated short—crafted remotely in Unity during lockdown.

A mockup of an iPhone placed on a chair's back
A mockup of an iPhone placed on a chair's back

The Sedna myth is one of transformation, loss, and rebirth. Its surreal imagery—fingers turning into sea creatures, the shaman combing her hair, the brutal betrayal of a loved one—offered a deep well of inspiration. Drawn to the myth’s visual and emotional power, we wanted to explore its themes through a modern lens. In our version, the story shifts from one of creation to one of consequence—a tale of nature’s resilience in a world shaped by humanity’s actions.

Client:

Northern Ireland Screen

My Role:

Director / Producer

Year:

2022

Service Provided:

Animation, Direction, Audio

From the outset, we knew this production would be unconventional. Working with a remote team presented both creative and technical challenges, particularly during lockdown. The usual rhythm of creative collaboration—spontaneous discussions, sketching together, refining ideas in the same space—was replaced with video calls, asynchronous feedback, and version control workflows.

We leaned heavily on Unity’s real-time engine to adapt, allowing multiple artists to work in parallel while maintaining a live, interactive view of the project. Cinematography, lighting, and scene composition could be updated in real time, giving us greater flexibility than traditional rendering pipelines. However, as the project progressed, we also encountered limitations. While real-time editing allowed for immediate iteration, certain refinements—particularly in rendering polish—were more challenging than expected. The balance between artistic control and technical constraints became a key learning experience.